Bigger Bang 1.0.9

Download any EFT version outside of its official way can get you banned.
If we find out that you downloaded EFT on a pirate website you'll be banned without further informations.

You need to own the game to play AKI.

We are aware that AKI 1.6.0 have a lot of problems. Currently the development is really busy on AKI 2.0.0 for 12.11 and update. We advise you to not use 1.6.0 unless you accept to play with a lot of issues.
We are sorry for the inconvenience.

Have fun!

Spice up your Tarkov life! Adds a new trader, with 2 relatively short quest lines, who sells new variants of existing weapons, bullets, grenades and more...

Bigger Bang

Provides a variety of options for expanding upon the SPT-AKI Tarkov experience.



  • A new trader, Boris Bangski
    • 9 quests available currently in 2 branches
    • Sells all the new items included in this mod
    • Specialises in variants of existing weapons (full-auto and burst variations)
    • Buys any and all goods from you at a great price
    • Offers repairing and insuring services at competetive rates
  • New variants of existing weapons:
    • Pistols
      • SHR1MP fully-automatic pistol (SR1MP variant)
      • P226F multi-fire-mode pistol (P226R variant)
    • SMGs
      • Saiga-9F fully automatic SMG (Saiga-9 variant)
    • Shotguns
      • Saiga AA-12 fully-automatic (Saiga 12ga variant)
      • MP-153B two-shot burst shotgun (MP-153 variant)
    • Assault Carbines
      • MOP-SKS fully-automatic (OP-SKS variant)
      • TX-30 fully-automatic DML (TX-15 variant)
      • RFBF fully-automatic (RFB variant)
    • Assault Rifles
      • AS-LUL steadyshot (AS-VAL lower recoil variant)
    • Marksman Rifles
      • SR-26 fully-automatic (SR-25 variant)
      • RBLAST fully-automatic (RSASS variant)
      • M1AF fully-automatic (M1A variant)
      • SVDF fully-automatic (SVD variant)
      • Mk-18F fully-automatic (Mk-18 variant)
    • Grenade Launchers
      • GL-40B three-shot burst (GL-40 variant)
      • GL-40F fully-automatic (GL-40 variant)
  • Larger magazines for some of my favourite guns:
    • Pistols
      • SR1MP 50 Round Drum Mag
    • SMGs
      • UMP 45 Round Mag
      • PP-91 Kedr 60 Round Mag
      • MP9 60 Round Mag
      • Saiga-9 50 Round Drum
    • Shotguns
      • TOZ 10 Round Mag
      • KS-23 23 Round Mag
      • MP-153 12 Round Mag
    • Assault Rifles
      • ASH-12 30 & 40 Round Mags
      • .308 MDR 45 Round Mag
      • .308 MDR 60 Round Drum
      • FAL 60 Round Drum
      • VSS/VAL 60 Round Drum
    • Marksman/Assault Carbines
      • SKS 70 Round Mag
      • SVD 40 Round Mag
      • Mk-18 40 Round Mag
    • Grenade Launchers
      • 3 new grenade launcher specific magazines for the burst & full-auto GL40 variants (3, 9 and 24 rounds)
  • A variety of new, powerful (unbalanced) ammo types covering most of the weapons in the game, intended to make any gun a viable choice should you want it to be:
    • Pistols/SMGs
      • 9x18 Crayfish Round
      • 9x19 BUMBUM Round
      • 9x21 SHRIMP Round
      • 5.7x28 5757 Round
      • .45 ACP Chonk Round
      • .45 ACP Lawbreaker Round
      • 4.6x30 AP SEX Round
      • 7.62x25 PePe Round
    • Shotguns
      • Pepper Spray Shotgun Cartridge
      • Light Explosive Shotgun Cartridge
      • THIKK Shotgun Slug
      • 20x70 TOZ BOZ Cartridge
      • Shrapnel-69 Cartridge
    • Assault Rifles/Carbines/Marksman Rifles
      • .366 APP Round
      • 5.56x45 BOOF & BOOFT Tracer Round
      • 5.45x39 ZOOMU Igolnik Destroyer Round
      • 9x39 BOOP Round
      • 7.62x39 Chunky Monkey Round
      • 7.62x51 Capussi Round
      • 7.62x54 SKRRT Round
      • 12.7x55 GLUE Round
    • Grenade Launchers
      • PLOOMF 40mm stackable HE grenades
      • SHMORK 40mm stackable buckshot cartridges
  • 3 new, extremely deadly grenades:
    • NORK Grenade - 2.5 sec timer, lots of shrapnel
    • BAUM Artillerah Grenade - 2.5 sec timer, LARGE explosion radius (stand back, TRUST ME)
    • CLUSTA Baum Grenade - 2.5 sec timer, FULL of shotgun buckshot
    • All are usable for completing the "Grenadier" Prapor quest
  • A more fashionable selection of debug-tier clothing:
    • S L I C C Body Armour
    • Slimer Armaclava
  • Re-zero most calibers of guns to a particular ammo type - configurable, disabled by default
  • A new, 5x5 secured container, the Lambda, available for purchase from Boris Bangski at max Loyalty Level
  • Reduce the countdown pre-raid (5 seconds) to speed up deployment
  • Boost Scav Case Super Rare rewards at every tier
  • Fully Automatic STM-9 - adds a fully automatic version of the STM-9
  • No More Fall Damage - disable fall damage
  • Responsive Fence - removes the time limit check from Fence's trade goods refreshing
  • Zero Sights Every Raid - actually shoot where you're aiming by calibrating your gun to the ammo you have equipped

Contains the functionality of (and is compatible with) my other mods:

  • Version 1.0.9

    • Switched to using id for weapon and ammo properties lookup to allow renaming of items

    This means if you want to tweak any properties of a weapon or ammo variant, you'll need to find the item in question's ID and use that to find which part of config/ammo.json or config/weapons.json to tweak.

    However, this also now allows weapon and ammo renaming - in order to do so, there are 3 variables per weapon or ammo (in either src/BiggerBangWeapons.js or src/BiggerBangAmmo.js respectively) that you'll want to change:

    • [item]LongName - Full item name - used for searching the Flea Market
    • [item]ShortName - Short item name - shows up on item icon
    • [item]Description - Description of item - what is shown when you "Inspect"


  • Version 1.0.8

    • Made Armour Class configurable for added armour variants - see config.json->Armour->ArmourClass
  • Version 1.0.7

    • Fix quests for all languages (hopefully)
  • Version 1.0.6

    • Fixed max Loyalty Level container unlocks from Boris
  • Version

    • Made 6B43 and 6B13M armour variants lighter
  • Version 1.0.5

    • Fixed armour segment bug
    • Added 6B13M armour variant
    • Added 6B43 Zabralo armour variant
    • Added Pumpkin Helmet variant
    • Added VEPR .366 TKM full-auto variant (shoutout to Gmmr401 for pointing out this was missing)
    • Boris now sells more cases, and standard grenades
  • Version 1.0.4

    * Allowed additional pistols to be used to complete Stirrup Quest

    * Allowed additional shotguns to be used to complete Punisher Part 4 Quest

  • Version 1.0.3

    * Moved ammo and weapons to config files, so their properties are all configurable now

    * Boris now sells some cases, and 3 new stim injectors

    * Added .300 ammo and MCX lower-recoil variant

    * Added Saiga 40 round PowerMag drum

    * Rebalanced preset prices

    * Rebalanced ammo prices and made ammo price configurable per Loyalty Level

  • Version 1.0.2

    * Bumped up repair quality to be closer to Mechanic than Prapor

    Shout out to Spaceman for finding the following two bugs which have now been fixed:

    * Added missing Gas Block to TX-30 Preset

    * Fixed Quest Location name bug (`reservbase` -> `ReservBase` and `interchange` -> `Interchange`)

  • Version 1.0.1

    * Fixed a few typos in quest descriptions

    * Adjusted fire rate of MOP-SKS so it's usable now - thanks USEC max for the heads up!

  • i kkept getting this trace error

    [ERROR] Trace:

    TypeError: Cannot use 'in' operator to search for 'Durability' in undefined

    at Function.addMissingCondition (C:\Users\anthe\OneDrive\Desktop\single player tarkov\obj\bundle.js:56463:40)

    at Function.getItemCondition (C:\Users\anthe\OneDrive\Desktop\single player tarkov\obj\bundle.js:56440:30)

    at Function.createOffer (C:\Users\anthe\OneDrive\Desktop\single player tarkov\obj\bundle.js:56325:27)

    at Function.generateTraderOffers (C:\Users\anthe\OneDrive\Desktop\single player tarkov\obj\bundle.js:56289:21)

    at Function.update (C:\Users\anthe\OneDrive\Desktop\single player tarkov\obj\bundle.js:56245:23)

    at Function.load (C:\Users\anthe\OneDrive\Desktop\single player tarkov\obj\bundle.js:56192:19)

    at Object.load [as aki-ragfair] (C:\Users\anthe\OneDrive\Desktop\single player tarkov\obj\bundle.js:47680:19)

    at Function.load (C:\Users\anthe\OneDrive\Desktop\single player tarkov\obj\bundle.js:56739:27)

    at Function.main (C:\Users\anthe\OneDrive\Desktop\single player tarkov\obj\bundle.js:46196:9)

    at Object.176../Lib.js (C:\Users\anthe\OneDrive\Desktop\single player tarkov\obj\bundle.js:46201:9)

    and i posted a support ticket and was told it was maybe due to the fact that this is for 1.5 not 1.6? any fixes you can think of? i really wanna try those explosive rounds lol

  • i really like this trader thank for making such a cool trader. do we have any chance to see him in upcoming patch ?

    • I plan to download the update as soon as it's ready for us to use, I'll make sure nothing in this mod is broken by the new patch.

      Like 1
    • thank you very much

  • [ERROR] Trace:

    TypeError: Cannot read property '0' of undefined

    at Function.generateTraderOffers (C:\Users\jorda\Desktop\SPT-AKI\obj\bundle.js:52467:58)

    at Function.update (C:\Users\jorda\Desktop\SPT-AKI\obj\bundle.js:52427:23)

    at Function.load (C:\Users\jorda\Desktop\SPT-AKI\obj\bundle.js:52374:19)

    at Object.load [as aki-ragfair] (C:\Users\jorda\Desktop\SPT-AKI\obj\bundle.js:43855:19)

    at Function.load (C:\Users\jorda\Desktop\SPT-AKI\obj\bundle.js:52921:27)

    at Function.main (C:\Users\jorda\Desktop\SPT-AKI\obj\bundle.js:42371:9)

    at Object.161../Lib.js (C:\Users\jorda\Desktop\SPT-AKI\obj\bundle.js:42376:9)

    at o (C:\Users\jorda\Desktop\SPT-AKI\obj\bundle.js:1:265)

    at C:\Users\jorda\Desktop\SPT-AKI\obj\bundle.js:1:316

    at Object.245.../Program.js (C:\Users\jorda\Desktop\SPT-AKI\obj\bundle.js:51758:1)

    i get this error. only with "Ereshkigal-AkiConfigurator" mod in file. not sure if i need to change some values or what. anyone got any ideas?

    • disabled available offers in the "Ereshkigal-AkiConfigurator" config file. everything is running smoothly.

    • Hello, I'm having the same issue can you post "staticOffers": part of your Ereshkigal-AkiConfigurator ?

      ı've tried all settings yet it didn't fix my problem.

  • This is great fun! Might I suggest adding a 1,000 round belt fed magazine (that simply appears like an invisible mag in-game but looks like a box and/or belt for the inventory icon) that every gun in the game can use? (would be nice for testing or goofing purposes).

    Edit: The AA-12 should definitely be in the game, omg that is so much fun and shotguns deserve a high tier option.

  • Thank you so much. I'm using it with version 1.4.4 as well. I don't think I can play Single EFT anymore without this mod. ^^

    Thanks 1
  • Will you update to 1.4.4? I previously used it in 1.1.1 and i think it's an amazing mod. Sadly, it doesn't work anymore

    • When you say it doesn't work, what do you mean? I'm playing on 1.4.2 and it's working fine for me - are you getting a particular error?

    • I get this error:

      [ERROR] Trace:

      TypeError: Cannot read property 'conditions' of undefined

      at BiggerBangLib.addToStirrupQuest (E:\SP Tarkov\user\mods\ZThunderbags-BiggerBang\src\BiggerBangLib.js:86:63)

      at BiggerBangWeapons.load (E:\SP Tarkov\user\mods\ZThunderbags-BiggerBang\src\BiggerBangWeapons.js:89:19)

      at Function.executeMods (E:\SP Tarkov\obj\bundle.js:49538:28)

      at Function.load (E:\SP Tarkov\obj\bundle.js:49486:15)

      at Object.load [as aki-mods] (E:\SP Tarkov\obj\bundle.js:41364:15)

      at Function.load (E:\SP Tarkov\obj\bundle.js:50597:27)

      at Function.main (E:\SP Tarkov\obj\bundle.js:40117:9)

      at Object.142../Lib.js (E:\SP Tarkov\obj\bundle.js:40122:9)

      at o (E:\SP Tarkov\obj\bundle.js:1:265)

      at E:\SP Tarkov\obj\bundle.js:1:316

      Also, when i open the launcher, it has me logged out and i cant sign in with the right password. As soon as i uninstall the mod it works fine

    • Hmm I'm struggling to reproduce this error myself - I've updated to 1.4.4 and the mod just works for me. All I can think is that you have some other mod installed that's causing some sort of incompatibility, but I can't figure out what mod would cause the error you're getting as it's caused by the game being unable to add the SHR1MP automatic pistol as a usable weapon for the Stirrup Quest...

    • Is there any way i can get past this error without deleting other mods? Just so u know, i have following mods installed:

    • The only mod in your list that I can think would cause a conflict is the Toasty-AllQuestsFinished, as this will remove the conditions from the Stirrup quest that my mod is attempting to add the pistol to. This is too much of an edge case for me to make a compatibility patch for it, however if you want to fix this error for yourself you'll need to go src/BiggerBangWeapons.js and delete any line that contains the following: .addToStirrupQuest (there should be 2 lines in total)

      I have a feeling you'll also need to go to src/BiggerBangGrenades.js and delete any line that contains the following: .addToGrenadierQuest (there should be 3 lines in total)

      Good luck!

  • Sudden suggestion. Unless it's possible to manually do, maybe make the Full Auto MK18 be able to accept .338 AND motherfucking 50 Cal rounds that the NSV on Reserve and Customs uses, because I've wanted a 40k bolter in EFT for some time now. There's two 12.7x108 rounds, BZT-44m and B-32.

    • Hmm, I don't think there's an easy way to add this with how the mod is implemented currently - this is definitely on the list for the next update though!

  • Hello there, i'm find a this error, usually after that the game crashes:

    TypeError: Cannot read property 'currentStanding' of undefined

    at Function.getPremium (C:\Escape From Tarkov\obj\controllers\InsuranceController.js:310:61)

    at Function.cost (C:\Escape From Tarkov\user\mods\ZThunderbags-BiggerBang\src\BiggerBangZeroing.js:125:86)

    at Object.getInsuranceCost [as aki] (C:\Escape From Tarkov\obj\callbacks\InsuranceCallbacks.js:11:53)

    at Function.getResponse (C:\Escape From Tarkov\obj\routers\HttpRouter.js:17:57)

    at Function.sendResponse (C:\Escape From Tarkov\obj\servers\HttpServer.js:112:29)

    at Inflate.cb (C:\Escape From Tarkov\obj\servers\HttpServer.js:147:22)

    at Inflate.zlibBufferOnEnd (zlib.js:149:10)

    at Inflate.emit (events.js:327:22)

    at endReadableNT (_stream_readable.js:1221:12)

    at processTicksAndRejections (internal/process/task_queues.js:84:21)

    What should I do with it?

    • Try turning off the ZeroSightsEveryRaid option in the config, looks like it's clashing with something.

    • I'm tried this, and nothing happened, I also tried to turn-off all the mods except this, it does nothing, but the log shows that he swears at the get premium method, maybe in there is trouble

  • This might just be me, but I've noticed that the new armors don't seem to block all damage from bullets, some usually manages to get through even though it's armor class 10.

    • Yeah I've noticed this as well, BSG must have changed something in one of their recent patches that's changed how the armour class grading works...

    • Possibly. But, I did come up with a possible weapon recommendation for a future update. A Full-Auto PM, seeing as it can use an 84 PPSH mag.

  • Great mod! Is there any way to edit settings for "slimer armaclava" ? I wanna edit it in a way it only covers head, eyes with lower armor point :)

    Also high capacity .45 vector mags would be good addition!

    • Unfortunately with the way I've implemented the Slimer armaclava it's an almost exact clone of the Test Balaclava, so it doesn't use the armour coverage settings the chest pieces added in this mod do. I'll get that changed for the next update so that it's more configurable :thumbs_up:

  • i was wondering if u can use this on 1.2.0 because its really cool and i only have that version.

    • Yes you can!

    • oh ok if i add mod api and bigger bang and if i start my server it closes 1 sec after if i remove bigger bang it starts normally.

    • I don't know what to tell you, I'm currently running 1.2.0 myself with the latest version of the mod and it works for me... Can you copy and paste the error that's presumably showing up in the server before it closes?

    • Are you definitely on version 1.2.0 of AKI, and not on one of the older versions (AKI 7.3 or older)?

  • Hey mate, love the mod and appreciate the new content!

    Was just wondering how complicated it would be to make a patch or edit the new items names?

    Or just a quick instruction on what values need to be edited to change the in game names?

    They're just mildly immersion breaking against vanilla items is all

    Thanks for your work!

    • I've just pushed a new version that should allow you to edit item names without breaking anything (hopefully) - I've put some instructions in the new version release message that should help you rename what you want to rename :OK_hand:

  • Quote

    7.62x51 Capussi Round

    Now you've got my interest.

  • set language to Chinese and the quests can't display correctly, could you please fix that?

    • I've just pushed an update that should hopefully fix quests for all languages - let me know if you still have problems

    • Solved! Thank you sir!

  • Does the Slick cover all armor arreas? In game it shows that it only protects the Thorax, but I'm not sure.

    • The latest game update seems to have broken the ability to add extra armour sections to body armours - I'm still testing, but it unfortunately looks like BSG have implemented some sort of check or cap that's undoing my changes.

    • Turns out this was just a bug in the code - I've just pushed a new version that fixes the slicc armour and adds a few other variants. Thanks for the heads up!

    • I'm good at finding bugs ;p

  • Loving this mod so much, and appreciate the addition of .300 AAC for my Honeybadger, but was curious if there is a way to decrease shotgun pellet spread to make non-slugs go much farther.

    EDIT: Made a discovery that the mod's Saiga AA-12 does not count towards shotgun related quests (Punisher Part 4 in this case)

    • I've just pushed a new version which allows the shotguns to be used to complete Punisher Part 4 - regarding the shotgun pellet travel distance, if you up the "InitialSpeed" of the ammo in question (in config/ammo.json) it should mean the pellets travel further before dropping off.

  • I'm loving this mod, would love to see a full auto .366, and maybe a 6B43 light or something like that would be cool to see!

    • Can't believe I didn't notice the omission of a full-auto .366! Thanks for letting me know what I need to add in the next update :grinning_face_with_sweat:

    • Also, just out of interest, could you expand on what you'd like when you mention a "6B43 light" - would that be light in terms of weight, armour class, movement penalties or something else?

    • I was thinking more so general weight, but i love your creativity so far, just something i was thinking of sense most of those super heavy armors arn't used a lot because of the massive weight

    • Also any plans on pushing to 1.2.0 any time soon? or waiting to get some more added before then?

    • I'm not aware of anything in the 1.2.0 update that should break any of this mod's functionality, but I haven't actually updated to 1.2.0 myself yet to test it out, I'll update the label once I know it works :OK_hand:

  • Does anyone know the quest that lets you do Thunderbags-BiggerBang-1.0.3 quest lines?

    • The two quests that unlock the respective quest trees from Boris are Debut (Prapor) and Shortage (Therapist) :beaming_face_with_smiling_eyes:

  • Can u please make a mod that allows u jump really high ? If its not hard ofc.

    • Sorry but unfortunately jump height isn't something that I know how to change - I'm fairly certain that's not determined by the server, but rather by the client (which I'm far less experienced with modding).

  • can you please look at the economy of this mod it's possible to buy STM take out mags and then sell it for around 30K more than you bought it

    • I'm currently revamping the mod to make everything a lot more configurable - I'm doing a lot of rebalancing as that happens, so keep an eye out for the next update.

  • Any plans on making the OP Saiga actually useable?

    When I tried it, the ROF was waaaaaaay over the top and spends an entire 20rnd mag in less than 5 seconds or something. Would be nice if it could be slower! :raphtaliapat:

    • I'll make this configurable in a future update :thumbs_up: for now though if you want to change the fire rate yourself, you can go to src/BiggerBangWeapons.js and search for saigaAATwelveProps and change bFirerate to be something that works for you.

  • Hey man, your mod conflicts with senko-all in one mod's static rag fair, when i enable your mod and static rag fair from the all in one mod, i get a trace error

    [ERROR] Trace:

    TypeError: Cannot read property '0' of undefined

    at Function.generateTraderOffers (D:\Hry\Escape From Tarkov\obj\servers\RagfairServer.js:103:58)

    at Function.update (D:\Hry\Escape From Tarkov\obj\servers\RagfairServer.js:63:23)

    at Function.load (D:\Hry\Escape From Tarkov\obj\servers\RagfairServer.js:10:19)

    at Object.load [as aki-ragfair] (D:\Hry\Escape From Tarkov\obj\callbacks\RagfairCallbacks.js:7:19)

    at Function.load (D:\Hry\Escape From Tarkov\obj\utils\App.js:14:27)

    at Function.main (D:\Hry\Escape From Tarkov\obj\Program.js:29:9)

    at Object.<anonymous> (D:\Hry\Escape From Tarkov\obj\Program.js:34:9)

    at Module._compile (internal/modules/cjs/loader.js:1138:30)

    at Object.Module._extensions..js (internal/modules/cjs/loader.js:1158:10)

    at Module.load (internal/modules/cjs/loader.js:986:32)

    could you make it compatible?

    • I'll definitely give it a go, I'll let you know if I manage to get this working :thumbs_up:

    • Any luck?

    • Not yet unfortunately, I still can't figure out what's causing the conflict :pensive_face:

  • Apparently Boris doesn't sell .300 Blackout, big shame.

    • I'll look into getting some .300 Blackout rounds added for the next update :OK_hand:

  • v cringe; but also, impressive work

  • On the quest "Bringing home the bacon", It's not recognizing Scav kills on Reserve so you can't progress this quest unfortunately.

    • When did you download the mod? I believe I fixed that bug already in the latest update but I could be wrong.

    • Yesterday evening, around this time actually.

    • If you download and install the latest version, this problem should hopefully be fixed - let me know if you run into any more issues :thumbs_up:

  • Yo, my automatic gl-40 broke my pmc lmao, I tried to reload the damn thing after dumping 18 grenades into this crowd of guys in reserve and now i got busy hands, how do i fix this shit?

    • That's a BSG bug unfortunately, nothing I can do to fix it in my mod - sometimes spamming tab for like 10 seconds fixes it for me.

  • When I load your mod a Trace error appears any clues on it?

    • You probably haven't installed Senko's ModApi

    • Nah I don't have that.

    • Then that'll be your issue - if you read the description it's a required mod :beaming_face_with_smiling_eyes:

    • Bro I need to learn to read :rolling_on_the_floor_laughing:

  • After disable Ammo features at config.json , When i click into Traders , is goes blank page both side。

    [ERROR] Trace:

    TypeError: Cannot read property 'Price' of undefined

    at Function.getPurchasesData (D:\EFT-\obj\controllers\TraderController.js:233:11)

    at Object.getProfilePurchases [as aki] (D:\EFT-\obj\callbacks\TraderCallbacks.js:16:50)

    at Function.getResponse (D:\EFT-\obj\routers\HttpRouter.js:28:62)

    at Function.sendResponse (D:\EFT-\obj\servers\HttpServer.js:112:29)

    at Inflate.cb (D:\EFT-\obj\servers\HttpServer.js:147:22)

    at Inflate.zlibBufferOnEnd (zlib.js:149:10)

    at Inflate.emit (events.js:327:22)

    at endReadableNT (_stream_readable.js:1221:12)

    at processTicksAndRejections (internal/process/task_queues.js:84:21)

    Any help please? :Chika><:

    • What did you do to disable the Ammo features, as I've just tested disabling each individual config option relating to Ammo and can't reproduce this error. Do you have any of the Ammo added by this mod in your stash, or in the chambers/magazines of any weapons in your stash?

    • Thanks , after clean my stash this error is gone . animedance2

    • I read through this error thoroughly, I got it my self. I fixed it as well. It happened shortly after I failed to close the server and launcher while editing the file, I was configuring the file to my liking without realizing it saves every like 30 seconds and when it did it corrupted my traders sale value and the handbook. So I had to delete the entire mod, reinstall the APKI over the old copy, then run the patcher and after all that you have to then use your profile editor to role back your profile to a date and time before you messed up your game.

  • TX-30 preset is missing a gass block btw

    • Nice one, I'll get that fixed for the next version :thumbs_up:

  • Would this mod work with fin's ai tweak and the custom pmc loadout it adds ?

    • I'm not overly familiar with the inner workings of Fin's AI Tweaks mod, but at a glance this mod shouldn't cause any conflicts with Fin's. It will not, however, add any of the items added in this mod to the custom pmc loadouts added in Fin's mod.

    • thank you for the answer thats good to know otherwise i would have to deal with scavs wearing 5k durability slick armor along with entire body covering armaclave :D but ofc don't get me wrong im not complaining about the mod balance, its all good and fun anyway thank you for the mod have a great day

  • What can i say other than its a MUST HAVE.. It has alot to offer and has no bugs that i can see so far. Stop reading this review and download it already and see for yourself. Its Amazing! Thank you for this mod.